Initially, I wasn’t too enthused about doing a hands-on with Disney Heroes Battle Mode Hack because it looks like another uninspired FTP hero collection game (spoiler alert, it is) that targets children with various mechanics and other shady tactics. I doubly frown upon this endeavor since it is Disney Heroes Battle Mode Hack pushing this garbage away. But then I tried to sideload the game, and I was locked out because of a recent update for the version I sideloaded being unavailable for my region. That’s once i made a decision to get my practical an operating APK merely to see what is so important that this game had to be region locked for improvements while it is still in testing.
Now I don’t typically maintain grudges, but I naturally couldn’t avoid trashing this beta when (after participating in it) it’s crystal clear that it was designed from the bottom up to charm to children while all together including aspects that nag those kids with numerous inconveniences until they cough up their parents’ money.
The storyline is very ho-hum. The essential premise is that a trojan is corrupting every pixel in the game, turning your heroes’ friends and family against them. Regardless of the story not offering anything groundbreaking or exciting, it is the only area of the game that truly incentivizes me to continue participating in. So take that thoughts and opinions that as you will.
The graphics are alright. They effectively mimic the look of Disney Heroes Battle Mode Cheats properties in a clean 2D style. I can’t say they feature anything special, but unfortunately the same could be said about a lot of the content in this game. At the very least these design aren’t too demanding, so once it is released, it ought to be able to operate on an array of devices no subject their specs.
The adjustments are about as good as you might expect. This is a game designed to work with touchscreens, so simple taps on the display screen will get you where you need to go. As far as I can tell, there is absolutely no support for physical controllers, but I question the devs even considered additional control methods apart from the touchscreen inputs that work best for this type of subject.
The gameplay is where I completely lost my desire for exploring earlier this the required time necessary to get a good feel for what it has to offer. As expected with an FTP hero collection game you’ll be spending a lot of time collecting and changing your team. You do that so that they continue to be powerful enough to take on the many enemies scattered across the game’s numerous stages.
Each stage is actually exactly like the last, lacking a few different backgrounds and adversary designs that are contained in each of the new chapters you unlock. Just how it works is your team of 4 heroes will auto-battle against 3 waves of enemies, and the one input you have is the four ability moves shown as cards in the bottom of your screen. This style of gameplay gets old in short order as you can find very little left up to the player, and frankly, I am finding little reason to continue with the mind-numbing grind when no subject how far you progress the gameplay continues to be the same.
In order to upgrade your personas, you can equip them with the badges you earn while participating in. Once you accumulate enough of these, you can upgrade your hero to a fresh color level, which should make them a little stronger. You can even improve each of these skills with the in-game money of gold, but if you do that too often, you will quickly go out of funds.
There’s also additional modes in the overall game that are split from the primary storyline, such as team-based missions or special promotions. These extra modes will take a lot of time to uncover because you have to level up your team to a certain point so that these areas become accessible, and the current levels these are establish at are rather high. Perhaps most of this stuff could be looked at middle to end-game content, but I cannot say I have the stamina to bother getting that point thanks to how long I’d have to grind to unlock them. As is it took me a couple of hours merely to reach Team Level 9